Project

SKILL UP – Guidance in a game

The SKILL UP model is based on the implementation of a technological tool allowing high school students, to whom the Learning Weeks are addressed, to evaluate and enhance transversal comptetencies. The tool uses computer technologies that are most widespread among young people, in order to map, analyse and evaluate the various components that make up a competency. It is an interactive system, with an approach consistent with the specific context of reference. Fondazione Brodolini was in charge of the context analysis and of the implementation of focus groups for the identification of transversal competences.